The guard drake disappears after one hour or when reduced to 0 HP. While protected by the mantle, a corpse has a damage threshold of 20. This light comforts and emboldens your allies, wiping away weariness and exhaustion. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. This small, green, magical bead can easily fit in your pocket. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Repeat the saving throw at the end of each turn, ending the frenzy on a success. A matching set of bracers and a collar. This magic pauldron has been enchanted with a war mage's divinations. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. Leather. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. If you want to discuss contents of this page - this is the easiest way to do it. So thus was Lux born. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. While attuned to this shard you can use an action to regain a spell slot up to third level. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. The Conqueror King has hearing and darkvision out to 120 ft. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. After two weeks the attuned creature will begin hearing the whispers of Zehir guiding their actions and calling them to seek him out to finish the transformation that has begun. You have a +1 bonus to attack rolls made with the darts. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. The staff has 10 charges. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Magic Weapon (dagger), Very Rare (requires attunement). Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License The items in this compendium are an assortment of items I have collected or created. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. Wondrous item, very rare (requires attunement by a Druid). Wondrous Item (crown), Artifact (requires attunement). Something does not work as expected? Wielding this small shield only grants a +1 bonus to AC. Kelren is stern, but honest. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. This coating last until a creature is hit with an attack by Venom. Magic Weapon (scimitar), very rare (requires attunement). Any gem pried from the helm crumbles to dust. Rend. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. Creatures that succeed on the saving throw take half damage and are not knocked prone. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. A creature with legendary actions can't be turned to ash in this way. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Weapon (Longsword), Very Rare (requires attunement). Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Wondrous Item, artifact (requires attunement by a draconic sorcerer). While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. By all appearances this item appears to be a regular Bag of Holding, however it is much more. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. As a bonus action you can activate Blackfyre and engulf it in black flames. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. This dagger deals an additional 1d6 cold damage on a hit. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. When dropped in water this weapon floats to the surface, refusing to sink. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. Wind in excess of 10 miles per hour will clear the smoke. This light is sunlight. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Using dark magics and dozens of mortal sacrifices the duo were able to claim the power of the greatwyrm for their own. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. Finally, this weapon functions as a Decanter of Endless Water. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Magic Weapons (scimitars), very rare (requires attunement). Weapon (war pick), very rare (requires attunement). Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). When the object lands, it transforms into a creature you . However, only when whet with the souls of fallen creatures does it's true power emerge. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Elven Kinship. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. You can ignore the loading property of both weapons if you are proficient with them. This radius increases to 30 ft. when the creatures paladin aura increases. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. On a 1, the greatsword shatters and is destroyed. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. This guard drake rolls its own initiative and acts on its own. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Armor (padded), very rare (requires attunement). By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Spells. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. If you roll a 1 on an attack roll, roll a d20. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. Destroying The Devourer. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Wondrous Item (bracers), Artifact (requires attunement). A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). Armor (shield), Artifact (requires attunement by a Paladin of Devotion). Specificall. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. This magic item is a unique, two-handed ranged weapon. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. Weapon (darts), rare (requires attunement). While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. This dagger has a +1 to attack and damage rolls. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. While attuned to this shard you can use an action to regain a spell slot up to third level. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. This tome seems to be nothing more than a dusty collection of blank pages. When all the gems are removed or destroyed, the helm loses its magic. The charges must be consumed before the attack is declared. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Magic Weapon (longsword), very rare (requires attunement). Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Each of these bracers are linked to a small demi plane. Watch headings for an "edit" link when available. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. You are considered proficient with this weapon if you are an elf or half-elf. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. While attuned to Blackfyre you can't be charmed or frightened. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). A vial will coat three bullets before it needs to be replaced. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. Each bracer can store a number of weapons equal to the wearers proficiency bonus. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. While wearing this coat, you have advantage on Charisma (Deception) checks. Once you cast it this way, you cannot do so again until the next dusk. Common - Armor. Shadow Drinker. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. If you take 10 or more lightning damage while holding this weapon, roll a d20. Click here to edit contents of this page. Weapon (greatclub), very rare (requires attunement). It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. 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