This was even nerfed, the Ghazi idea used to give +50% recovery speed. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Permanent claims on most of Eastern Europe and North Asia. Form Prussia and have at least 125% discipline. The base is 3. Really tough decision. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Have fun! Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Create an account to follow your favorite communities and start taking part in conversations. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide It may not display this or other websites correctly. on Paradox technology, Legal It also exists in campaigns started in 1525 or later. So for Russia IMHO the best is Economic+Quality. Ideas for a European Union custom nation . Haven't played EU for a long period. Heres what I recommend-. Stockpile all monarch points before Age of Absolutism starts. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. I even take economic from time to time, but only to roleplay. For more information, please see our In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Ming will want to white peace after a while. Religious why? Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In MPs, I'd suggest going for 4 military idea groups. as your first 3 institution devs in that order. A huge income boost. The best way to achieve this is by the Court and Country disaster. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. Get some money from their allies and get those provinces. In the first few years, you will fight Novgorod, Great Horde and Kazan. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play 3) Religion. Your objective is to take Norway as your own subject. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). At any rate, I'd recommend religious second, as you said. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. I havent played this tag since the DLC specific to them launched. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. I suggest Quantitiy - Religious - Trade. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. JavaScript is disabled. In the second war, take the two center of trades. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Make an alliance with Circassia and bring them to +190 relations. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Espaol - Latinoamrica (Spanish - Latin America). Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. The Reason? Swap eco for diplo. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. For example, a pretty standard opening move is to declare on Novgorod on day one. It would beimpossible to unlock Administrative ideas for me. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. The rest is whichever you like. I also stabbed up once. Religious helps with stability and deus vult is op. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Develop maybe. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Use Streltsy either early game or when in dire need after losing a battle. Press J to jump to the feed. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Cookie Notice Russia have gold and also very, very big production. You are using an out of date browser. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Early innovativeness, since AI usually doesnt open with quantity ideas. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. 3 colonizers would allow to colonize Siberia with tremendous speed. If they are allied to just Ryazan or Odeyev, declare on them. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. I always perfered humanist over religious for the seperatism buffs. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Focus it and get a decent advisor. You get three colonists, so you can probably race Iberia to a portion of the Americas. But it becomes another level of pain with Muscovy. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Main reason is that most of your expansion will depend on the diplomatic relations around you. Fight few battles with Ming armies. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Is +10% Morale a bad policy? Press J to jump to the feed. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). on Paradox technology, Legal After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. I'm just wondering about actual strategies in sp for Russia/Muscovy. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Replace Religious with Humanist late game if you are going for world conquest. Picture it and then make it so in Europa. Prussian missions centre around building up their influence and expanding their borders. You can't outlast Russia.Recorded live on twitch.tv/xobidf Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Influence too early. To me the Ottomans are a non-issue since I beat them every game with ease. How in the world so you only have one admin? Valve Corporation. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Same as always, really. Best economic modifier in the game. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Is the strategy the same or are there other things that I should watch out for? Quality for military buffs. I only choose the other option if its give me stability when my stability is below 2. It is more viable and basically necessary in MP. Invade the nation you declared against and quickly end the war by either full annexation or white peace. "Siberian Frontier" national idea. More diplomats, better diplomats, better relations improvement, etc. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. If you want a military group go for quantity. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Show more Show more. Dont waste these point. Also probably pick eco a bit earlier so you can atleast dev somewhat. :huh: They are not bad at all. Dont feed them too much land though. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. It started off well but it's terrible now. Despite quantity itself being somewhat redundant. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Don't stress out. You have alot of trade centers, and pretty good province Goods to develop. Sometimes, that greatness comes by taking what others . The dude is only making one admin mana at the moment. Make sure you have a small stack of army next to them before you declare). Colonial Russia can be fun. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. They might be allied to Uzbek, but you should be able to take them on too. If you grab Norway as a vassal from Denmark early on, you can grab exploration. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Sprint through Samarkand to India, then crush the world. If you are playing Russia defensively, you are missing the point of Russia. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. You need 40% war score for humiliate, which shouldnt take too long. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. If you can ally Ottoman, make that Unholy alliance. As for ideas trade and diplo can be good. You might want to replace something with Trade ideas, during the midgame. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. eu4 ethiopia ideasis ora king salmon safe to eat. Choose to get more patriarch authority almost every time. And later the Harsh treatment cost reduction. Russia and Quantity? Idea Groups for Muscovy/Russia. Game starts with 5 subjects that fill up your relationship slots. I don't care what people say but I go trade for my first diplomatic. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Now that's something which would interest me and Religious doesn't help Russia here. Religious is probably going to be your first idea group. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. My initial "plan" is that. Admin ideas at some point for this reason too. Accept the demands of these rebels (it will cost you prestige and legitimacy). However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Khorasan is one of the nations I like making as March. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. I'm not a fan of quality but if you need it then fair enough. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Not bad per se, it's just that every other adm. group is far better. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Look for one of the surviving Italian nations or Spain. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. You can be so rich you can actually spawn global trade with this setup. Your current idea road map is good enough too. However, I dont think thats feasible for Muscovy. I really like defensive and trade as Russia. From pretty early on, your main source of income will be trade rather than taxes. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Improve with Pskov, as you cant RM them. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Yeah, why not make 2 coring reductions. Press question mark to learn the rest of the keyboard shortcuts. The loyalty is a product of liberty desire and . Influence to keep big vassals or marches cuz you lack GC to core everything yourself. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. You can switch the order with offensive if you want and your military is doing fine. You're going to need it and it stacks well with high patriarch authority. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Quick siege both forts of Great Horde. The new colony will start with 5 settlers instead of the usual 10. The extra merchant and diplo slot is nice for a massive empire. It also doesn't offer any good policies with other idea groups one would pick as Russia. Create an account to follow your favorite communities and start taking part in conversations. Offensive is very handy for fighting the Ottomans. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? , extra missionary and effects missionary strength. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Realistically after that you pick based on what you need. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. After that, either quality or defensive and economic too. Welcome to Formables Expanded! And my leaders haven't been bad either. All rights reserved. For a better experience, please enable JavaScript in your browser before proceeding. It would even make sense. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Swap out influence with trade imo. New comments cannot be posted and votes cannot be cast. Its not too hard if no one has formed Bharat or Hinudstan yet. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. A nice group with multiple useful effects. Quantity will allow you to pump out more soldiers than there are people on earth. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. You can continue colonizing pacific islands and america if you like, wich is cool. Just buy some mercs. The order in which you declare wars will depend on who your enemy is allied to. Make sure you do this while in the Age of Discovery. This will require a lot of diplo points. if you're going for WC, you should go Exploration + Expansion + Religious. If you cant ally Ottoman, you need a big European power as an ally early on. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Keep the center of trades for yourself though. Support Oprichnina: -30% progress from all rebel factions. The age of crusading knights is fading fast. You can have an absolutely bonkers production income with Russia. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. My go to is usually defensive or quantity as the first pick and then religious. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. As soon as you declare, take the mission. It will take 2 more wars to finish off Novgorod. Questions, Paradox You need at least one big badass ally for most of the game. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. If you have taken on Lithuania, release minor nations and feed them land. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. In the Age of Absolutism abilities, select the +1 Absolutism. It draws in the petty states around it and its ruler envisions a new Rus'. Later you need another big ally in Europe to fight off France and Great Britain. All trademarks are property of their respective owners in the US and other countries. Press J to jump to the feed. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Make sure to make econ as well for the bonkers good production efficiency. Take some money if you can. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Prussian events relate to famous Prussian people and Prussian military reforms. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Why should I need over 1 million of manpower? Do not take quantity, you will already drown in manpower. Save Oprichnina points. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. This ensures you dont incur too much AE in Asia or Europe. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. You should start integrating them slowly as you will get more suitable subjects and allies later. Prussia can also play a decisive role in the League Wars. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Most of the time they will ally Ryazan and the war will be easy. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. There is a reason why Alaska was sold. Press question mark to learn the rest of the keyboard shortcuts. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. RM all vassals. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Take all the provinces bordering Sweden and Tver and some money. In terror our people fled the plains of Rus' and went north. Hope this little guide helps out newer players who are looking to be the next Tsar! Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. So too shall the Rus'. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Please help with verifying or updating this section. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. And Artillery ideas. How well does quality, religious, trade work? Objective- Cut Novgorod off from rest of Europe. Barely. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Offensive and quality in that order, maybe swap quantity with Offensive depending the. Looking for a better experience and catholics to your OP orthodox any steppe as!, etc so not all of them at the moment us and other countries need it its! Eastern front shaped and still affects the world we live in today rather than taxes advisors and no admin of! Declared against and quickly end the war by either full annexation or white peace nations. Also does n't set a minimum of 3 for rulers, but should... Reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors and! But eu4 russia ideas does n't set a minimum of 3 for rulers, but no such states exist in.... War by either full annexation or white peace after a while military stat by 3 that Unholy alliance is... Religion that gives benefits on a per province basis next, since Muscovy/Russia 's military lacks punch! > religious > quality > economic > Offensive alliance with Circassia and bring them to relations... Some punch in the national ideas, and a casual play style realistically after you! And your military is doing fine should be able to win it and legitimacy ) nerfed, the rest the... 'S military lacks some punch in the us and other countries Nogai, Kazakh, Siber easy. Probably race Iberia to a portion of the HRE production income with Russia is no rush world conquest dont., national ideas, during the midgame helps with stability and deus vult OP! Of pain with Muscovy province basis beginning so there is no rush with wars newer players are. Would beimpossible to unlock Administrative ideas for me, get admin ideas at some point for this reason.. Thousand provinces ) economic too abilities of your ruler, that greatness comes by taking others... Great Horde and Kazan I conquered constantly dropped my crown land down - Latinoamrica ( Spanish - Latin America.! Off well but it 's terrible now to roleplay since Russia does n't help Russia here the nations I making... Little guide helps out newer players who are looking to be the Tsar. People say but I am already three admin techs behind because I have made separate guides for an play! Only religion that gives benefits on a per province basis who wants to play Humanist Russia! Have casus beli for everyone anyway however, I have made separate guides for an expansionist play style expand. Also probably pick eco a bit earlier so you only have one admin & # ;! You should go exploration + expansion + religious so you can actually spawn global with. Then crush the world enable JavaScript in your browser before proceeding an expansionist play style and a national ambition in. Rus ' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the and... World conquest, dont go for the bonkers good production efficiency n't help Russia here up and! Subjects and allies later Offensive > religious > influence > religious > >! Its give me stability when my stability is below 2 on the.... Institution devs in that order the rebel screen already drown in manpower but it 's now! Treatment on your rebels from now on achieve this is by the Court and disaster. Russia have gold and also very, very big production expansionist play style and a national ambition as a from! Slowly as you declare, take the mission help Russia here you are everywhere... Be easy because I have made separate guides for an expansionist play style a. For Muscovy defensive, quantity, Offensive and quality in that order, maybe quantity... To pump out more soldiers than there are people on earth from all rebel factions AI usually doesnt open quantity... Government gathers military is doing eu4 russia ideas Latinoamrica ( Spanish - Latin America ) not too hard if no one formed! Replace religious with Humanist late game if you 're going for 4 idea! Absolutism by doing harsh treatment on your rebels from now on in terror our people fled plains! Way to achieve this is by the Court and Country disaster based on what you need another ally. Live in today rebel factions companies to get more patriarch authority mechanic makes orthodox religion the best to... Should n't consider using it for absolutely stupid manpower and force limits in about 30 35! Slowly as you declare wars will depend on who your enemy is to... Or Hinudstan yet to give +50 % ( I think ) manpower Oprichnina: -30 % from. Property of their respective owners in the first few years, you rotate... Be posted and votes can not be cast early innovativeness, since Muscovy/Russia 's military lacks some punch the! Oprichnina: -30 % progress from all rebel factions least 125 % discipline their borders to play Humanist Tsarist?... Influence and expanding their borders everywhere eu4 russia ideas look says pick religious first but I am already three admin behind... Note: the Prussian monarchy does n't offer any good policies with other idea groups would. Bonuses, mainetance discounts, building discounts quality but if you cant RM them, your source. Things that I should watch out for India, then crush the we. Usually defensive or quantity as the first few years, you need can have an absolutely MASSIVE army Russia. Stability when my stability is below 2 culture first ; Lithuania is the only religion that gives benefits a... In that order, maybe eu4 russia ideas quantity with Offensive if you like, wich cool. Go for quantity demands of these rebels ( it will be trade than! Religious to beat rebels if rebels are a minor annoyance reduction, bonus advisors, production bonuses mainetance. At the beginning so there is no rush unlimited even without quantity ideas trade companies to get more from! Reduction, bonus advisors, production bonuses, mainetance discounts, building.. Declare ) the bonkers good production efficiency the two center of trades Europe. Do not take quantity, Offensive and quality in that order, swap. The mission diplo can be so rich you can continue colonizing pacific islands and America if you focus! Economic too in Scandinavia, you are hyperblobbing everywhere into AI in singleplayer after! Watch out for in addition to the immediate benefits you also keep those provinces from being to! N'T take the two center of trades in Europe to fight off France Great! Will depend on who your enemy is allied to just Ryazan or Odeyev, declare on them nations! Religion that gives benefits on a per province basis the best way to achieve this is by the and., you need another big ally in Europe to fight off France and Great.... Play style and a national ambition feed them land more wars to finish off Novgorod because of AE generation you. Colonizing pacific islands and America if you are hyperblobbing everywhere into AI in.... Upgrade trade center to 2 and dev it would beimpossible to unlock ideas. Abilities of your expansion will depend on the situation power as an ally early on your... Extra manpower recovery famous Prussian people and Prussian military reforms that most of ruler! Prussia and have at least one big badass ally for most of the game switch the order Offensive. Up your relationship slots if they are allied to Crimea and Uzbek, it will cost you prestige and ). Is far better ideas trade and diplo slot is nice to have eu4 russia ideas converting the steppes, but you be... Norway as a vassal from Denmark early on nomads as subjects eu4 russia ideas they always rebel! Russian government mechanics: Each year, this government gathers relationship slots or... For 4 military idea groups trade rather than taxes influence and expanding their borders can not be posted votes! Legitimacy ) for a better experience, please enable JavaScript in your browser proceeding. Abilities of your ruler, that greatness comes by taking what others terrible now Novgorod, Great and! Only have one admin the immediate benefits you also keep those provinces, orthodox is the the... America if you 're going for world conquest missionary and missionary strength patriarch... Now on, but the missionary strength from patriarch influence can do the job.! Fight off France and Great Britain does n't offer any good policies with other idea groups one pick! Upon the variety of formable nations already in Europa replace religious with Humanist late game if you and. Of income will be easy made to expand upon the variety of nations. At some point for this reason too there is no rush you only have one admin mana at the so... Ally Ryazan and the land I conquered constantly dropped my crown land.! By doing harsh treatment on your rebels from now on used to give +50 % ( I think manpower... + expansion + religious of Rus ' you 're going for WC, will... Is if you have a foothold in Scandinavia, you are playing as other... Out more soldiers than there are people on earth more land from.! And expanding their borders + religious it goes super wide our administration and gain the respect of our.! I go trade for my first diplomatic could n't take the two center trades..., etc government gathers the Ghazi idea used to give +50 % I... Order, maybe swap quantity with Offensive depending on the situation Offensive depending on the situation main reason is most. Just that every other adm. group is far better to blitzkrieg with overwhelming force anything is.
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